Design
The idea of Virtual Reality was created for specific reasons and applications by individuals
who had the money to fund the creation of new technologies. At first, due to the
limited research and the lack of technological advances, VR was only used for specific applications. It took some time and some commercialism before the idea of VR
could be applied to other applications. VR was created as a means of training people
in situations that previously were hard to explain. There was very little done with
VR other than online training. Lack of technology was holding back the growth and
expansion of VR.
With each increase in the technology that VR uses, another application for VR is created.
With the creation and improvements in technology the application of using VR for
purposes of design came into possibility. The concept of the application of designing things using VR is when people or groups use VR to design things before they are
physically built. There are a few different ways of using VR to design things and
there are also different platforms for using the design application.
When VR was beginning people tried to think of ways in which VR could aid them in
their lives. Architects were among the first to see the future of VR being able
to aid them in designing their structures. Architects believed that if they could
create a three dimensional image of a structure which could be manipulated then this new visual
would be easier for customers to understand than blueprints. Architects were not
the only ones to see the possibilities of being able to create objects visually before
they are actually created. The military hardware companies were among some of the
others which liked the idea of creating an object in a three dimensional picture
as opposed to describing what they might make. In the beginning stages of using
design as an application of VR there were few ways of designing things in three dimensions.
Originally, architects used VR to create a three dimensional version of their building
using things like the code seen in VRML and a computer screen to display the structure. Most things were done in code and were simple, involving few factors. For example
in VRML the only real external factors are lighting and gravity both of which can
be altered. Attention was paid to detail, but very little attention was paid to
detail. Less attention was paid to detail because the technology did not exist to create
high definition images at the speeds needed. Other commercial industries were later
to follow in the idea of creating objects before they are made tangible. Some of
those commercial industries include car companies, plane companies, train companies, and
any other company that creates something rather large.
Technology did not stop creating new toys after the creation of VR. Newer, faster
computers came into creation, and with the added speed the idea of design was altered
to do more than create viewable images. The idea of design came to incorporate more
detail in the images designed. With more detail companies began to use this application
as a means of checking the product before it is built for possible errors. This
is why I have stated that design is traditionally used with objects that would be
rather large. A large object, like a building or an amusement park, can be put together
in virtual space and looked over for complications while once the object is actually
built there is little that can be done to correct complications. With these innovations companies began to not only save money by using VR to sell a product before it is
created, but they saved money by preventing very costly errors in the products created.
Most recently companies have gone even further than just finding mistakes with a product
through VR. Through the use of even greater technology product makers can get a
better idea of what consumers might want before even making one tangible example.
Using different displays like CAVE, or HMD, or wraparound screens, product makers can
view a possible product. The maker of the product can use the viewer to make sure
there are no problems with the product as stated in the above paragraph. One good
example of checking for errors in a product would be how car companies, like Chrysler use
VR. Chrysler creates a car in Virtual Space and then checks it over for possible
conflicts. One example of a possible conflict could be a view blocked by a hood
which is too high. By spotting the hood that is too high in a virtual environment as opposed
to on a model, the error can be changed quickly and inexpensively. Besides checking
for possible errors with the product the company can judge possible customer reactions
to a new product. With this information the company can change the product and retest
reactions without ever creating anything ever that is tangible. Traditionally companies
used to create prototypes of products that would take a lot of time and money to create. If a product had a problem that needed to be fixed than a new costly prototype
needs to be created. By creating things in a virtual environment excessive spending
on prototypes has been cut out, and large amounts of time have been saved.
Unfortunately not everyone has access to the advantages of VR as of yet. The technology
and equipment has become more widely available and affordable, but it is still rather
costly. I believe that in the future the basic technologies are going to become
more available to more companies. Also, in the future I believe that better technology
will become available. That prior statement is very obvious, but specifically I
believe that faster processors will become available along with higher resolution
displays. Instead of just improving the quality of the technology around, I think that
there is going to be a better quality VR system. This new system, I believe, will
move design even further ahead just like how it moved ahead early on.